Tutorial schedule!

This might not have occurred to some of you, but I do other things than this tutorial site (haven’t seen any yet but I expect someone to say this site is dead in a few days…). I plan to post tutorials every weekend, but no promises. Sometimes life is in the way of publishing a new tutorial. There is one other problem, currently I don’t have many ideas for tutorials. If you do please reply here and if I think it’s a good and feasible idea for a tutorial I will probably make it (again no promises).

Hardware Rendering vs. Software Rendering

Currently there are 2 ways people use to render things on the 3DS. Hardware Rendering and Software Rendering. When 3DS homebrew was in it’s infancy essentially all homebrew were created were using SR (Software Rendering), now a days more and more homebrews are starting to use HR (Hardware Rendering), but why?

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