Description: A fun space shooter game originally made in Game Maker to work with GameJolt, now remade for 3DS! Continue reading “[3DS][WIP] Attack of the Household Items!”
Author jasperpeters
[3DS] Reversi
Description: Reversi is a deceivingly simple board game. Continue reading “[3DS] Reversi”
[3DS, DS, PSP] 2048
Description: A very simple and very popular mobile game makes it way to handhelds via homebrew!
Continue reading “[3DS, DS, PSP] 2048”
[3DS, PSP] Mastermind
Description: The classic Mastermind board game for “modern” handhelds! Continue reading “[3DS, PSP] Mastermind”
[3DS, PSP] Shooting Watch
Description: This is a very simple game based on Hudson’s Shooting Watch handheld. Continue reading “[3DS, PSP] Shooting Watch”
Tutorial schedule!
This might not have occurred to some of you, but I do other things than this tutorial site (haven’t seen any yet but I expect someone to say this site is dead in a few days…). I plan to post tutorials every weekend, but no promises. Sometimes life is in the way of publishing a new tutorial. There is one other problem, currently I don’t have many ideas for tutorials. If you do please reply here and if I think it’s a good and feasible idea for a tutorial I will probably make it (again no promises).
Preparing your 3DS!
Though it is entirely possible to develop homebrew for the 3DS without actually testing it on the 3DS, it is not very wise. The emulators that exist right now are to far from perfect to expect the results in the emulator to be the same as those on actual hardware. This tutorial will teach you how to get any homebrew including your own to run on your 3DS.
Input, touch and buttons!
So we might have gotten a little ahead of ourselves, we got things displayed on the screen, but there is still no user input (except the fact that if you press start you’ll return to the menu). In this tutorial we will learn how to read user input!
Hardware Rendering vs. Software Rendering
Currently there are 2 ways people use to render things on the 3DS. Hardware Rendering and Software Rendering. When 3DS homebrew was in it’s infancy essentially all homebrew were created were using SR (Software Rendering), now a days more and more homebrews are starting to use HR (Hardware Rendering), but why?
Continue reading “Hardware Rendering vs. Software Rendering”
Rendering an image!
Though you might be able to make a great game or app using just the console, the best looking games and apps usually use images! In this tutorial you’ll be learning how to render images to the screen on the 3DS using sf2dlib. sf2dlib allows you to use hardware rendering, here is a post of mine about the difference between hardware rendering and software rendering.